ID3DXConstantTable::GetConstantElement method

Gets a constant from an array of constants. An array is made up of elements.

Syntax

D3DXHANDLE GetConstantElement(
  [in] D3DXHANDLE hConstant,
  [in] UINT       Index
);

Parameters

hConstant [in]

Type: D3DXHANDLE

Unique identifier to the array of constants. This value may not be NULL.

Index [in]

Type: UINT

Zero-based index of the element in the array.

Return value

Type: D3DXHANDLE

Returns a unique identifier to the element constant.

Remarks

To get a constant that is not part of an array, use ID3DXConstantTable::GetConstant or ID3DXConstantTable::GetConstantByName.

Requirements

Requirement Value
Header
D3DX9Shader.h
Library
D3dx9.lib

See also

ID3DXConstantTable