ID3DXPRTEngine::SetPerTexelAlbedo method
Sets an albedo value for each texel, overwriting previous albedo values.
Syntax
HRESULT SetPerTexelAlbedo(
[in] LPDIRECT3DTEXTURE9 pAlbedoTexture,
[in] UINT NumChannels,
[in] LPD3DXTEXTUREGUTTERHELPER pGH
);
Parameters
-
pAlbedoTexture [in]
-
Type: LPDIRECT3DTEXTURE9
Pointer to an IDirect3DTexture9 texture object in which to store albedo values.
-
NumChannels [in]
-
Type: UINT
Number of color channels to set. Set to 1 to specify gray materials (R = G = B), or 3 to enable color bleeding effects.
-
pGH [in]
-
Type: LPD3DXTEXTUREGUTTERHELPER
Optional pointer to an ID3DXTextureGutterHelper object. If not provided, a texture gutter helper object is created and destroyed internally.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DERR_NOTAVAILABLED3DERR_OUTOFVIDEOMEMORY, D3DERR_WASSTILLDRAWING, E_OUTOFMEMORY.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
|
See also