DirectXMath programming guide
DirectXMath provides a math solution optimized for Windows.
In this section
Topic | Description |
---|---|
Getting Started |
The DirectXMath Library implements an optimal and portable interface for arithmetic and linear algebra operations on single-precision floating-point vectors (2D, 3D, and 4D) or matrices (3×3 and 4×4). |
What's New |
The DirectXMath library is based on the XNA Math C++ SIMD library version 2.04. Here we describe how DirectXMath differs from XNA Math and how DirectXMath versions differ. |
Code Migration |
This overview describes the changes required to migrate existing code using the XNA Math library to the DirectXMath library. |
Working with D3DXMath |
D3DXMath is a math helper library for Direct3D applications. |
Code Optimization |
This topic describes optimization considerations and strategies with the DirectXMath Library. |
Library Internals |
This topic describes the internal design of the DirectXMath library. |
Related Topics
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