ChaosRunAfterBehavior Struct
Definition
Important
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Enum for run after behavior.
public readonly struct ChaosRunAfterBehavior : IEquatable<Azure.ResourceManager.Chaos.Models.ChaosRunAfterBehavior>
type ChaosRunAfterBehavior = struct
Public Structure ChaosRunAfterBehavior
Implements IEquatable(Of ChaosRunAfterBehavior)
- Inheritance
-
ChaosRunAfterBehavior
- Implements
Constructors
| Name | Description |
|---|---|
| ChaosRunAfterBehavior(String) |
Initializes a new instance of ChaosRunAfterBehavior. |
Properties
| Name | Description |
|---|---|
| All |
All dependencies must be satisfied to continue. |
| Any |
Always continues after all dependencies (like a finally block). |
| AtLeastOne |
At least one dependency must be satisfied to continue. |
Methods
| Name | Description |
|---|---|
| Equals(ChaosRunAfterBehavior) |
Indicates whether the current object is equal to another object of the same type. |
| ToString() |
Returns the fully qualified type name of this instance. |
Operators
| Name | Description |
|---|---|
| Equality(ChaosRunAfterBehavior, ChaosRunAfterBehavior) |
Determines if two ChaosRunAfterBehavior values are the same. |
| Implicit(String to ChaosRunAfterBehavior) |
Converts a string to a ChaosRunAfterBehavior. |
| Implicit(String to Nullable<ChaosRunAfterBehavior>) | |
| Inequality(ChaosRunAfterBehavior, ChaosRunAfterBehavior) |
Determines if two ChaosRunAfterBehavior values are not the same. |