ChaosScenarioValidationState Struct

Definition

Enum of the scenario validation state.

public readonly struct ChaosScenarioValidationState : IEquatable<Azure.ResourceManager.Chaos.Models.ChaosScenarioValidationState>
type ChaosScenarioValidationState = struct
Public Structure ChaosScenarioValidationState
Implements IEquatable(Of ChaosScenarioValidationState)
Inheritance
ChaosScenarioValidationState
Implements

Constructors

Name Description
ChaosScenarioValidationState(String)

Initializes a new instance of ChaosScenarioValidationState.

Properties

Name Description
Accepted

The scenario validation has been accepted.

Generating

The scenario validation is in a generating state.

NoResolvedResources

The scenario validation found no valid resources to perform fault behaviors against. This is a terminal failure state.

NotStarted

The scenario validation has not yet started.

RequiresAttention

The scenario validation reflects a state that requires attention. This is a terminal failure state indicating validation issues were found.

Resolving

The scenario validation is in a resolving state.

Succeeded

The scenario validation completed successfully and the scenario is ready to execute.

Validating

The scenario validation is in a validating state.

Methods

Name Description
Equals(ChaosScenarioValidationState)

Indicates whether the current object is equal to another object of the same type.

ToString()

Returns the fully qualified type name of this instance.

Operators

Name Description
Equality(ChaosScenarioValidationState, ChaosScenarioValidationState)

Determines if two ChaosScenarioValidationState values are the same.

Implicit(String to ChaosScenarioValidationState)

Converts a string to a ChaosScenarioValidationState.

Implicit(String to Nullable<ChaosScenarioValidationState>)
Inequality(ChaosScenarioValidationState, ChaosScenarioValidationState)

Determines if two ChaosScenarioValidationState values are not the same.

Applies to