BufferedGraphicsContext Constructor
Definition
Important
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Initializes a new instance of the BufferedGraphicsContext class.
public:
BufferedGraphicsContext();
public BufferedGraphicsContext ();
Public Sub New ()
Remarks
For graphically intensive applications such as animation, you can sometimes improve performance by using a dedicated BufferedGraphicsContext instead of the default instance provided by the BufferedGraphicsManager. This allows you to create and manage graphics buffers individually.
Note
You should always call Dispose when you finish using a dedicated BufferedGraphicsContext.
For more information about dedicated graphics buffers, see How to: Manually Manage Buffered Graphics.