Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Warning
Deprecated. This structure was removed in GameInput v1 and is not available in the current API.
Describes the state of a single touch contact point in an input reading.
Syntax
typedef struct GameInputTouchState {
uint64_t touchId;
uint32_t sensorIndex;
float positionX;
float positionY;
float pressure;
float proximity;
float contactRectTop;
float contactRectLeft;
float contactRectRight;
float contactRectBottom;
} GameInputTouchState;
Members
touchId
Type: uint64_t
A unique identifier for this touch contact, tracked across readings.
sensorIndex
Type: uint32_t
The index of the touch sensor that produced this contact.
positionX, positionY
Type: float
The normalized position of the contact on the sensor surface, in the range [0.0, 1.0].
pressure
Type: float
The normalized pressure of the contact, in the range [0.0, 1.0].
proximity
Type: float
The normalized proximity of the contact, in the range [0.0, 1.0].
contactRectTop, contactRectLeft, contactRectRight, contactRectBottom
Type: float
The bounding rectangle of the contact area on the sensor surface, in normalized coordinates.
Remarks
This structure was read via the deprecated IGameInputReading::GetTouchState method. Both were removed in v1.
Version History
| Version | Changes |
|---|---|
| v1 | Removed. |
| v0 | Introduced. |
See also
Deprecated GameInput API members IGameInputReading::GetTouchState IGameInputReading::GetTouchCount GameInputTouchSensorInfo