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Warning
Deprecated. This structure was removed in GameInput v3 and is not available in the current API.
Describes the current state of UI navigation buttons in an input reading.
Syntax
typedef struct GameInputUiNavigationState {
GameInputUiNavigationButtons buttons;
} GameInputUiNavigationState;
Members
buttons
Type: GameInputUiNavigationButtons
Bitmask of the currently pressed UI navigation buttons.
Remarks
This structure was read via the deprecated IGameInputReading::GetUiNavigationState method. Both were removed in v3.
UI navigation state abstracted physical gamepad buttons into logical actions (accept, cancel, menu, etc.) for use in title menus and user interface elements.
Version History
| Version | Changes |
|---|---|
| v3 | Removed. |
| v2 | Introduced. |
See also
Deprecated GameInput API members IGameInputReading::GetUiNavigationState GameInputUiNavigationInfo GameInputUiNavigationButtons