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Why might you choose to run a head-to-head challenge over an asynchronous challenge?
To support classroom experiences and larger esports events.
To enhance student engagement in the classroom.
Curricular objectives provide inspiration for Build Challenge prompts.
All of these options
What observable student processes are emphasized during head-to-head challenges?
Independence and free use of time
Time management, cooperation, collaboration, and strategic thinking
Participation in large scale esports events
Free-play and creativity
Where specifically can you find Build Battle worlds in the Minecraft Education lesson library?
Play > View Library > Subject Kits > Esports
Play > View Library > Subject Kits > Computer Science
Play > View Library > Subject Kits > Art
Play > View Library > Starter Worlds > Build Plates
Which feature is NOT found in the Build Battle worlds?
Dedicated build spaces for each team.
An adjustable timer.
Team management controls.
An automated scoring system
What role does the host play in a hosted Build Battle world?
The host acts only as a spectator.
The host only needs to invite others to the world.
The role of the host is to act as administrator, managing teams, adjusting the timer, and ultimately choosing a winner.
There's no host in a head-to-head Build Battle world.
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