Directional blur effect

The directional blur effect is similar to Gaussian blur, except you can skew the blur in a particular direction. You can use this effect to make an image look as if it is in motion or to emphasize an animated image.

The CLSID for this effect is CLSID_D2D1DirectionalBlur.

Example image

Before
the image before the effect.
After
the image after the transform.
ComPtr<ID2D1Effect> directionalBlurEffect;
m_d2dContext->CreateEffect(CLSID_D2D1DirectionalBlur, &directionalBlurEffect);

directionalBlurEffect->SetInput(0, bitmap);
directionalBlurEffect->SetValue(D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION, 7.0f);

m_d2dContext->BeginDraw();
m_d2dContext->DrawImage(directionalBlurEffect.Get());
m_d2dContext->EndDraw();

Effect properties

Display name and index enumeration Description
StandardDeviation
D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION
The amount of blur to be applied to the image. You can compute the blur radius of the kernel by multiplying the standard deviation by 3. The units of both the standard deviation and blur radius are DIPs. A value of 0 DIPs disables this effect. The type is FLOAT.
The default value is 3.0f.
Angle
D2D1_DIRECTIONALBLUR_PROP_ANGLE
The angle of the blur relative to the x-axis, in the counterclockwise direction. The units are specified in degrees.
The blur kernel is first generated using the same process as for the Gaussian blur effect. The kernel values are then transformed according to the blur angle.
The type is FLOAT.
The default value is 0.0f.
Optimization
D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION
The optimization mode. See Optimization modes for more info.
The type is D2D1_DIRECTIONALBLUR_OPTIMIZATION.
The default value is D2D1_DIRECTIONALBLUR_OPTIMIZATION_BALANCED.
BorderMode
D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE
The mode used to calculate the border of the image, soft or hard. See Border modes for more info.
The type is D2D1_BORDER_MODE.
The default value is D2D1_BORDER_MODE_SOFT.

Optimization modes

Name Description
D2D1_DIRECTIONALBLUR_OPTIMIZATION_SPEED Applies internal optimizations such as pre-scaling at relatively small radii. Uses linear filtering.
D2D1_DIRECTIONALBLUR_OPTIMIZATION_BALANCED Uses the same optimization thresholds as Speed mode, but uses trilinear filtering.
D2D1_DIRECTIONALBLUR_OPTIMIZATION_QUALITY Only uses internal optimizations with large blur radii, where approximations are less likely to be visible. Uses trilinear filtering.

Border modes

Name Description
D2D1_BORDER_MODE_SOFT The effect pads the image with transparent black pixels as it applies the blur kernel, resulting in a soft edge.
D2D1_BORDER_MODE_HARD The effect clamps the output to the size of the input image. When the effect applies the blur kernel, it extends the input image with a mirror-type border transform for samples outside of the input bounds.

Output bitmap

The size of the output bitmap increases based on the standard deviation, the angle of the effect, and the border mode. If the border mode is set to D2D1_BORDER_MODE_SOFT the size of the output bitmap increases by the size of the blur kernel, represented in pixels. These equations can be used to calculate the size of the output bitmap.

Requirement Value
Output Bitmap Growth X StandardDeviation (DIPs) * 6 * ((User DPI) / 96) * cos(Angle))
Output Bitmap Growth Y StandardDeviation (DIPs) * 6 * ((User DPI) / 96) * sin(Angle))

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]
Minimum supported server Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]
Header d2d1effects.h
Library d2d1.lib, dxguid.lib

ID2D1Effect