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Information specific to the GetEntityIdsFromXboxLiveUserIdsCompleted type of state change.
Syntax
struct PartyXblGetEntityIdsFromXboxLiveUserIdsCompletedStateChange : PartyXblStateChange {
PartyXblStateChangeResult result;
PartyError errorDetail;
PartyString xboxLiveSandbox;
PartyXblLocalChatUser* localChatUser;
void* asyncIdentifier;
uint32_t entityIdMappingCount;
const PartyXblXboxUserIdToPlayFabEntityIdMapping* entityIdMappings;
}
Members
result PartyXblStateChangeResult
Indicates that the operation succeeded or the reason that it failed.
errorDetail PartyError
A diagnostic value providing additional troubleshooting information regarding any potential error condition.
xboxLiveSandbox PartyString
The device's Xbox Live sandbox which was used for this operation.
localChatUser PartyXblLocalChatUser*
The local chat user that was used to communicate with PlayFab.
asyncIdentifier void*
The async identifier provided to the call associated with this state change.
entityIdMappingCount uint32_t
The number of Xbox Live User Id to PlayFab Entity Id mappings.
entityIdMappings const PartyXblXboxUserIdToPlayFabEntityIdMapping*
array of size entityIdMappingCount
A list of Xbox Live User Id to PlayFab Entity Id mappings.
Requirements
Header: PartyXboxLive.h