Hello Deama,
Thank you for your question and for reaching out with your question today.
The buffer size for spatial sound processing in Windows is managed by the audio driver and the audio stack, and it's not typically available as a user-configurable option. The buffer size directly affects the latency of audio processing, and altering it without proper support and configuration from the audio driver and stack can lead to undesirable consequences such as audio glitches, distortions, or instability.
Some audio drivers or applications offer a "gaming mode" or "low-latency mode" that can optimize audio processing for gaming scenarios.
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