Hello @BitSmithy ,
If it also uses bind, maybe we can modify the value of RenderTransformOrigin
in the ucUESelector_SizeChanged
event to trigger UpdateSourceTrigger=PropertyChanged
. What I mean is changing an extremely small value(If it is less than 0.0000001, it will not trigger) so that it has little impact on rendering.
int count = 0;
private void ucUESelector_SizeChanged(object sender, SizeChangedEventArgs e)
{
if (count %2 == 0)
{
Renderpoint = new Point(Renderpoint.X + 0.0000001, Renderpoint.Y);
}
else
{
Renderpoint = new Point(Renderpoint.X - 0.0000001, Renderpoint.Y);
}
count++;
}