Windows DirectX11 conflicting with Linux X11
Hi there,
With the releases of WSL, WSL2 and the early presence of WineHQ on Linux which is great recommendation if you are facing trouble with the development of the Windows Platform or facing necessary and uneccessary reboots and or facing trouble using debuggers on the Windows platform in "Classic Commandline interface".
As you know X Window System stems from around 1984. Microsoft applies ethics in which it is completely based upon entries in law which define how the product is delivered to the end customer so that means; closed sources which by the example 'Bill Gates' does not have access to but rather is vaulted away. Does seem to match the "X" system.
I found there are multiple early conflicts with the Windows Display Manager. In fact as of the release of Vulkan i have had such bizarre occassions.
I have borrowed a copy of DxDiag.exe from the Windows 10 partition of my drive and something rather magical happened. An Orphan Window Spawned. When testing DirectX11 for windowing issues that might have crashed and by now corrupted my system. The Vulkan API uses an illegal method to update graphical settings by 'inserting' an illegal command and or escaping towards towards other "SDK" outside of the Windows Root Directory (Which is C:)
As soon as this issue with Vulkan started and became unfixable, i.e the error "THREAD_STUCK_IN_DRIVER" is not handled in linux and indeed requires a restart and a complete repair of the NEW TECHNOLOGY NTOSKERNEL.EXE Binary file as it has become 'corrupted' it started incrementing data in the window context as shown below.
With the Jumpstarting of knowledgebase for Apps such as VM's for Linux in Microsoft Windows Platform and the "Microsoft Loves Linux" subbranch, by sure with these possibilities to debug 'enclosed' source which was not our appointment actually a lot of classic issues in the original system might be resolved. A linux partition could fetch Windows when it fails and reset it without rebooting at the speed of light or replace and destroy the broken kernels. Keep a short log and kill and shortcircuit BSOD settings immediately in this case.
As you can see, after a remote installation of DirectX11 -- cetainly duplicates started to arise and my Fedora Core OS started hanging in two updates as shown below