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Kinect: What the Kinect can do in the classroom

Use Xbox 360, Kinectâ„¢ for Xbox 360 and Kinect Adventures or Kinect Sports to generate classroom learning in a number of themes.

The resources at the link below has been designed to provide a variety of ideas and strategies for how an instructor might choose to use kinect in the classroom. These ideas can be dipped into and used as a stimulus for a one off lesson or they can be merged together to form the basis for a cross-curricular or thematic project.

Several ideas have been provided to support the teaching of literacy, arithimetic, science, modern languages, social subjects, technology and expressive arts. The ideas are designed to give a different more engaging context to your regular curriculum work.

If you want to see what the Kinect can do in the classroom take a look at this link:

https://www.facultyresourcecenter.com/curriculum/pfv.aspx?ID=8920&c1=en-us&c2=0&Login=&wa=wsignin1.0