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A Series on GPU-based Effects for WPF

GPU-based Effects are a hot new feature in WPF for .NET 3.5 SP1.  I'm going to be blogging a series of articles with progressively more detailed information in them, and am using this post as a place to store a table of contents of these posts.  Here's what's out there so far:

Comments

  • Anonymous
    May 12, 2008
    Today I'm excited to announce the public beta availability of a major new release of WPF. Since we shipped

  • Anonymous
    May 12, 2008
    Today I'm excited to announce the public beta availability of a major new release of WPF. Since we

  • Anonymous
    May 12, 2008
    You've been kicked (a good thing) - Trackback from DotNetKicks.com

  • Anonymous
    May 12, 2008
    Great series, Greg.  Keep it coming!

  • Anonymous
    May 13, 2008
    Yesterday I did a brief post about " WPF 3.5 & VS 2008 SP1 Beta ".  Now I follow it

  • Anonymous
    May 13, 2008
    Mint bizonyára hallottátok már, megjelent a .net 3.5 SP1 első bétája, vele a

  • Anonymous
    May 13, 2008
    Yesterday the WPF team shipped some major horsepower features in the vastly understated preview Service

  • Anonymous
    May 13, 2008
    Great work! I'd like to know more about D3DImage... especially how I can integrate XNA into WPF using this stuff.. is it possible? Daniel

  • Anonymous
    May 14, 2008
    Greg- Is it possible to view the new ShaderEffects in a VirtualBox virtual machine? In my early tests, BitmapEffects seem to work, but the ShaderEffects are not displayed at all. Are you aware if any of the the other VM products out there provide a virtual graphics card that supports the ShaderEffects?

  • Anonymous
    May 14, 2008
    Greg Schechterのブログ に、.NET Framework 3.5 SP1 の GPU ベースのカスタムエフェクトのサンプルが掲載されています。HLSLのコードとWPFへのその組み込み方は

  • Anonymous
    May 15, 2008
    The third major update of WPF has just been released as a Beta, as part of the .Net Framework 3.5 Service

  • Anonymous
    May 15, 2008
    As you know the .NET Framework 3.5 Service Pack 1 Beta download is now available. There are many improvements

  • Anonymous
    May 15, 2008
    Here are some pretty comprehensive resources on the new features in our WPF SP1 release. Scott Guthrie's

  • Anonymous
    June 06, 2008
    Who needs effects? Fix the programming model as the results it outputs scale pretty bad, bad, bad.

  • Anonymous
    June 09, 2008
    Is there a quick way to replace the old BevelBitmapEffect with the new Effect? Or is it something that customers have to build on their own?

  • Anonymous
    August 07, 2008
    Очень серьезный и показательный пример использования возможностей WPF мировым ли

  • Anonymous
    October 02, 2008
    The comment has been removed

  • Anonymous
    October 04, 2008
    We just published a codeplex project with source for > 25 Pixel Shader effects and ~35 Transition

  • Anonymous
    October 08, 2008
    Presentation: What's new for Presentation Presenter: Mike Taulty http://mtaulty.com ASP.NET ASP.NET website