The first Managed DirectX game..
To my knowledge, the first 'retail' game written in Managed DirectX has been released.. It's called "Tin Soliders: Alexander the Great", and you can read more about it here. It seems to be a turned based strategy game. I've never played it, I really don't know anything about it, but I expect it to be the first of many games written entirely in managed code using Managed DirectX..
Oh, and if there are other 'retail' games written in MDX that I'm not aware of, sorry.. You should let me know!
Comments
- Anonymous
October 14, 2004
Arena Wars (http://arenawars.krawall.de/eng/) is made using MDX too... - Anonymous
October 14, 2004
Actually, Arena Wars is managed code, but using a wrapper on OpenGL, not Managed DirectX.. I looked at that one when it came out as well..
It is quite nice seeing games written in managed code coming out though.. - Anonymous
October 16, 2004
Error generated from code in your book.
scoreFont=new Direct3D.Font(device,new System.Drawing
An unhandled exception of type 'Microsoft.DirectX.Direct3D.InvalidDataException occurred in microsoft.directx.direct3dx.dll - Anonymous
October 31, 2004
I know this is a little off-topic, but you mentioned in an earlier post about a new book you are working on, are there any details on what this book will be about - I have your Managed DX9 book (seems to be the ONLY book on Managed DX9 w/ C# out there right now), and it is great. I'd love to see a more advanced Managed DX9 book though, is that what you are writing? - Anonymous
November 03, 2004
Bet it wasn't written using managed C++ !!! - Anonymous
November 10, 2004
I use directx to develop rendering and 3d graphics software for displaying urban development areas for clients, including city models, etc. Concerned about the introdution of xna and what it will mean to the future of directx. If directx is replaced with xna for the cross development of xbox and pc gaming software, will it become inaccessable to the small developer such as myself, in terms of licensing or distribution. The reason that I ask, is that xbox developers require licensing and if the same sdk (xna) is used for both xbox and the pc, how will licensing be handled, or is the directx sdk going to continue. I am not afraid of change and I fully understand the advantages of the xna standard, but hopefully this will not interrupt the open distribution of the sdk, directx or xna. Not all small users of directx are hobbyists. It is very important to my business which is not associated with gaming, and hopefully not with licensing. I would not object to a reasonable charge for the xna sdk if directx is replaced, but the licensing would make business difficult.
Thanks, Dave - Anonymous
November 12, 2004
What is the future of directx ? Will combining gaming development to include xbox and the pc have any effect on the future availability of the directx sdk. I use directx for 3d modeling and urban development modeling software. I would assume that there are many of us smaller developers and companies that use directx for multimedia software and not for gaming.