Can an MFC DLL create multiple threads?
Except during initialization, an MFC DLL can safely create multiple threads as long as it uses the Win32 thread local storage (TLS) functions such as TlsAlloc to allocate thread local storage. However, if an MFC DLL uses __declspec(thread)
to allocate thread local storage, the client application must be implicitly linked to the DLL. If the client application explicitly links to the DLL, the call to LoadLibrary will not successfully load the DLL. For more information about thread-local variables in DLLs, see thread.
An MFC DLL that creates a new MFC thread during startup will stop responding when it is loaded by an application. This includes whenever a thread is created by calling AfxBeginThread
or CWinThread::CreateThread
inside:
The
InitInstance
of aCWinApp
-derived object in a regular MFC DLL.A supplied
DllMain
or RawDllMain function in a regular MFC DLL.A supplied
DllMain
or RawDllMain function in an MFC extension DLL.
Can a multithreaded application access an MFC DLL in different threads?
Multithreaded applications can access regular MFC DLLs that dynamically link to MFC and MFC extension DLLs from different threads. An application can access regular MFC DLLs that statically link to MFC from multiple threads created in the application.
Are there any MFC classes or functions that cannot be used in an MFC DLL?
Extension DLLs use the CWinApp
-derived class of the client application. They must not have their own CWinApp
-derived class.
Regular MFC DLLs must have a CWinApp
-derived class and a single object of that application class, as does an MFC application. Unlike the CWinApp
object of an application, the CWinApp
object of the DLL does not have a main message pump.
Note that because the CWinApp::Run
mechanism does not apply to a DLL, the application owns the main message pump. If the DLL opens modeless dialog boxes or has a main frame window of its own, the application's main message pump must call a routine exported by the DLL, which in turn calls the CWinApp::PreTranslateMessage
member function of the DLL's application object.
What optimization techniques should I use to improve the client application's performance when loading?
If your DLL is a regular MFC DLL that is statically linked to MFC, changing it to a regular MFC DLL that is dynamically linked to MFC reduces the file size.
If the DLL has a large number of exported functions, use a .def file to export the functions (instead of using __declspec(dllexport)
) and use the .def file NONAME attribute on each exported function. The NONAME attribute causes only the ordinal value and not the function name to be stored in the DLL's export table, which reduces the file size.
DLLs that are implicitly linked to an application are loaded when the application loads. To improve the performance when loading, try dividing the DLL into different DLLs. Put all the functions that the calling application needs immediately after loading into one DLL and have the calling application implicitly link to that DLL. Put the other functions that the calling application does not need right away into another DLL and have the application explicitly link to that DLL. For more information, see Link an executable to a DLL.
There's a memory leak in my regular MFC DLL, but my code looks fine. How can I find the memory leak?
One possible cause of the memory leak is that MFC creates temporary objects that are used inside message handler functions. In MFC applications, these temporary objects are automatically cleaned up in the CWinApp::OnIdle()
function that is called in between processing messages. However, in MFC dynamic-link libraries (DLLs), the OnIdle()
function is not automatically called. As a result, temporary objects are not automatically cleaned up. To clean up temporary objects, the DLL must explicitly call OnIdle(1)
periodically.