Vector64.MultiplyAddEstimate Method
Definition
Important
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Overloads
MultiplyAddEstimate(Vector64<Double>, Vector64<Double>, Vector64<Double>) |
Computes an estimate of ( |
MultiplyAddEstimate(Vector64<Single>, Vector64<Single>, Vector64<Single>) |
Computes an estimate of ( |
MultiplyAddEstimate(Vector64<Double>, Vector64<Double>, Vector64<Double>)
Computes an estimate of (left
* right
) + addend
.
public:
static System::Runtime::Intrinsics::Vector64<double> MultiplyAddEstimate(System::Runtime::Intrinsics::Vector64<double> left, System::Runtime::Intrinsics::Vector64<double> right, System::Runtime::Intrinsics::Vector64<double> addend);
public static System.Runtime.Intrinsics.Vector64<double> MultiplyAddEstimate (System.Runtime.Intrinsics.Vector64<double> left, System.Runtime.Intrinsics.Vector64<double> right, System.Runtime.Intrinsics.Vector64<double> addend);
static member MultiplyAddEstimate : System.Runtime.Intrinsics.Vector64<double> * System.Runtime.Intrinsics.Vector64<double> * System.Runtime.Intrinsics.Vector64<double> -> System.Runtime.Intrinsics.Vector64<double>
Public Function MultiplyAddEstimate (left As Vector64(Of Double), right As Vector64(Of Double), addend As Vector64(Of Double)) As Vector64(Of Double)
Parameters
Returns
An estimate of (left
* right
) + addend
.
Remarks
On hardware that natively supports FusedMultiplyAdd(Vector64<Double>, Vector64<Double>, Vector64<Double>), this may return a result that was rounded as one ternary operation.
On hardware without specialized support, this may just return (left
* right
) + addend
.
Applies to
MultiplyAddEstimate(Vector64<Single>, Vector64<Single>, Vector64<Single>)
Computes an estimate of (left
* right
) + addend
.
public:
static System::Runtime::Intrinsics::Vector64<float> MultiplyAddEstimate(System::Runtime::Intrinsics::Vector64<float> left, System::Runtime::Intrinsics::Vector64<float> right, System::Runtime::Intrinsics::Vector64<float> addend);
public static System.Runtime.Intrinsics.Vector64<float> MultiplyAddEstimate (System.Runtime.Intrinsics.Vector64<float> left, System.Runtime.Intrinsics.Vector64<float> right, System.Runtime.Intrinsics.Vector64<float> addend);
static member MultiplyAddEstimate : System.Runtime.Intrinsics.Vector64<single> * System.Runtime.Intrinsics.Vector64<single> * System.Runtime.Intrinsics.Vector64<single> -> System.Runtime.Intrinsics.Vector64<single>
Public Function MultiplyAddEstimate (left As Vector64(Of Single), right As Vector64(Of Single), addend As Vector64(Of Single)) As Vector64(Of Single)
Parameters
Returns
An estimate of (left
* right
) + addend
.
Remarks
On hardware that natively supports FusedMultiplyAdd(Vector64<Double>, Vector64<Double>, Vector64<Double>), this may return a result that was rounded as one ternary operation.
On hardware without specialized support, this may just return (left
* right
) + addend
.