IKeyboardInputSink.TranslateChar(MSG, ModifierKeys) Method
Definition
Important
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Processes WM_CHAR, WM_SYSCHAR, WM_DEADCHAR, and WM_SYSDEADCHAR input messages before OnMnemonic(MSG, ModifierKeys) is called.
public:
bool TranslateChar(System::Windows::Interop::MSG % msg, System::Windows::Input::ModifierKeys modifiers);
[System.Security.SecurityCritical]
public bool TranslateChar (ref System.Windows.Interop.MSG msg, System.Windows.Input.ModifierKeys modifiers);
public bool TranslateChar (ref System.Windows.Interop.MSG msg, System.Windows.Input.ModifierKeys modifiers);
[<System.Security.SecurityCritical>]
abstract member TranslateChar : MSG * System.Windows.Input.ModifierKeys -> bool
abstract member TranslateChar : MSG * System.Windows.Input.ModifierKeys -> bool
Public Function TranslateChar (ByRef msg As MSG, modifiers As ModifierKeys) As Boolean
Parameters
- msg
- MSG
The message and associated data. Do not modify this structure. It is passed by reference for performance reasons only.
- modifiers
- ModifierKeys
Modifier keys.
Returns
true
if the message was processed and OnMnemonic(MSG, ModifierKeys) should not be called; otherwise, false
.
- Attributes
Remarks
If you implement this method to return true
, the input architecture will not call OnMnemonic for that key message.