SplineRotation3DKeyFrame.InterpolateValueCore(Rotation3D, Double) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Uses splined interpolation to transition between the previous key frame value and the value of the current key frame.
protected:
override System::Windows::Media::Media3D::Rotation3D ^ InterpolateValueCore(System::Windows::Media::Media3D::Rotation3D ^ baseValue, double keyFrameProgress);
protected override System.Windows.Media.Media3D.Rotation3D InterpolateValueCore (System.Windows.Media.Media3D.Rotation3D baseValue, double keyFrameProgress);
override this.InterpolateValueCore : System.Windows.Media.Media3D.Rotation3D * double -> System.Windows.Media.Media3D.Rotation3D
Protected Overrides Function InterpolateValueCore (baseValue As Rotation3D, keyFrameProgress As Double) As Rotation3D
Parameters
- baseValue
- Rotation3D
The value to animate from.
- keyFrameProgress
- Double
A value between 0.0 and 1.0, inclusive, that specifies the percentage of time that has elapsed for this key frame.
Returns
The output value of this key frame given the specified base value and progress.
Applies to
Collaborate with us on GitHub
The source for this content can be found on GitHub, where you can also create and review issues and pull requests. For more information, see our contributor guide.