IGameInputReading::GetTimestamp

Retrieves the microsecond timestamp associated with the IGameInputReading.

Syntax

uint64_t GetTimestamp(  
)  

Parameters

Return value

Type: uint64_t

The microsecond timestamp describing when the input was made.

Remarks

There are cases where a time stamp is not sufficient to differentiate between two separate readings. Make sure that you also check the sequence number of a reading with the IGameInputReading::GetSequenceNumber function.
You can compare the results of this function with the current time by comparing the results from IGameInput::GetCurrentTimeStamp.md.

Requirements

Header: GameInput.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Input API Overview
IGameInputReading
IGameInput::GetCurrentTimeStamp.md