XSpeechToTextType
Specifies the source type of the text that the Game renders.
Syntax
enum class XSpeechToTextType : uint32_t
{
Voice = 0,
Text = 1
}
Constants
Constant | Description |
---|---|
Voice | The source of the text is in-game speech subtitles or transcribed game voice chat. Specifying Voice causes the game title to display a microphone icon beside the rendered text. |
Text | The source of the text is in-game text reading or in-game text chat. Specifying Text causes the game title to display a keyboard icon beside the rendered text. |
Remarks
You can display text on the Game title screen by calling the XSpeechToTextSendString function.
The XSpeechToTextSendString function takes an XSpeechToTextType enumeration as an argument.
You can also set the position of the speech-to-text window by calling the XSpeechToTextSetPositionHint function.
Requirements
Header: XAccessibility.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles