PFLobbyStateChange

A generic, base structure representation of an event or change in state in the Lobby library.

Syntax

struct PFLobbyStateChange {  
    PFLobbyStateChangeType stateChangeType;  
}  

Members

stateChangeType   PFLobbyStateChangeType

The specific type of the state change represented.

Use this field to determine which corresponding derived structure is represented by this PFLobbyStateChange structure header.

Remarks

PFLobbyStateChange structures are reported by PFMultiplayerStartProcessingLobbyStateChanges() for the title to handle and then promptly pass back via the PFMultiplayerFinishProcessingLobbyStateChanges() method.

The stateChangeType field indicates which kind of state change occurred, and this base structure should then be cast to a more specific derived structure to retrieve additional event-specific information.

Requirements

Header: PFLobby.h

See also

PFLobby members
PFMultiplayerStartProcessingLobbyStateChanges
PFMultiplayerFinishProcessingLobbyStateChanges