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Defines how much friction affects this entity.
Note
In format version 1.26.20, the component's behavior was corrected to match its description: higher values cause more friction (0.0 = no friction, 1.0 = regular, 2.0 = double). It now affects ground friction only (no longer partially affecting air or liquid drag) and works correctly on players and other client-predicted entities. Add minecraft:uses_legacy_friction to opt back into the legacy behavior; entities authored against format versions older than 1.26.20 receive it automatically.
Friction Modifier Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| value | 1 | Decimal number | The higher the number, the more friction affects this entity. A value of 1.0 means regular friction, while 2.0 means twice as much. |