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The entity puts on the desired equipment.
Entity Equip Item Behavior Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| control_flags | [] | Control Flags choices | ||
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Bogged: 3, Parched: 4 |
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |
Samples
Bogged
"minecraft:behavior.equip_item": {
"priority": 3
}
Parched
"minecraft:behavior.equip_item": {
"priority": 4
}