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Allows the mob to move back into water when on land.
Note
This behavior is used by aquatic and semi-aquatic mobs like axolotl, dolphin, and pregnant frogs. The entity will search for and move toward water blocks when on land.
Entity Move To Water Behavior Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| control_flags | [] | Control Flags choices | ||
| goal_radius | 0.5 | Decimal number | Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot. Value must be > 0. | Frog: 1.5 |
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Dolphin: 1, Frog: 3 |
| search_count | 10 | Integer number | The number of randomly selected blocks each tick that the mob will check within its search range and height for a valid block to move to. | |
| search_height | 1 | Integer number | Height in blocks the mob will look for water to move towards Value must be > 0. | Dolphin: 5 |
| search_range | 0 | Integer number | The distance in blocks it will look for water to move towards Value must be > 0. | Dolphin: 15, Frog: 20 |
| speed_multiplier | 1 | Decimal number | Movement speed multiplier of the mob when using this goal. |
search_count
The number of randomly selected blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick.
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |
Samples
Dolphin
"minecraft:behavior.move_to_water": {
"priority": 1,
"search_range": 15,
"search_height": 5
}
Frog
"minecraft:behavior.move_to_water": {
"goal_radius": 1.5,
"priority": 3,
"search_height": 5,
"search_range": 20
}