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Allows the mob to enter the panic state, which makes it run around and away from the damage source that made it enter this state.
Panic Behavior Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| damage_sources | [campfire, fire, fire_tick, freezing, lava, lightning, magma, soul_campfire, temperature, entity_attack, entity_explosion, fireworks, magic, projectile, ram_attack, sonic_boom, wither, mace_smash] | Array of strings | The list of Entity Damage Sources that will cause this mob to panic | |
| force | false | Boolean true/false | If true, this mob will not stop panicking until it can't move anymore or the goal is removed from it | |
| ignore_mob_damage | false | Boolean true/false | If true, the mob will not panic in response to damage from other mobs. This overrides the damage types in "damage_sources" | |
| prefer_water | false | Boolean true/false | If true, the mob will prefer water over land | |
| priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Allay: 1 |
| speed_multiplier | 1 | Decimal number | Movement speed multiplier of the mob when using this AI Goal | Allay: 2, Chicken: 1.5, Cow: 1.25 |
Samples
Allay
"minecraft:behavior.panic": {
"priority": 1,
"speed_multiplier": 2
}
Chicken
"minecraft:behavior.panic": {
"priority": 1,
"speed_multiplier": 1.5
}
Cow
"minecraft:behavior.panic": {
"priority": 1,
"speed_multiplier": 1.25
}