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Allows the mob to stay put while it is in a sitting state instead of doing something else.
Note
This behavior works with the minecraft:sittable component. When the entity is commanded to sit, this goal prevents other behaviors from moving the entity.
Entity Stay While Sitting Behavior Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| control_flags | [] | Control Flags choices | ||
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Parrot: 2 |
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |
Samples
Parrot
"minecraft:behavior.stay_while_sitting": {
"priority": 2
}