Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Allows an entity to attack using swoop attack behavior; Ideal for use with flying mobs. The behavior ends if the entity has a horizontal collision or gets hit.
Entity Swoop Attack Behavior Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| control_flags | [] | Control Flags choices | ||
| damage_reach | 0.20000000298023224 | Decimal number | Added to the base size of the entity, to determine the target's maximum allowable distance, when trying to deal attack damage. | |
| delay_range | {"max":20,"min":10} | Delay Range item | Minimum and maximum cooldown time-range (in seconds) between each attempted swoop attack. | |
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Phantom: 2 |
| speed_multiplier | 1 | Decimal number | During swoop attack behavior, this determines the multiplier the entity's speed is modified by when moving toward the target. |
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |
Legacy FloatRange
Legacy FloatRange Properties
JSON path: delay_range
| Name | Default Value | Type | Description |
|---|---|---|---|
| max | 0 | Decimal number | |
| min | 0 | Decimal number |
Samples
Phantom
"minecraft:behavior.swoop_attack": {
"priority": 2
}