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Makes an item throwable by the player, similar to a snowball or ender pearl. Use with minecraft:projectile to specify which entity is spawned when thrown.
Note
Combine with minecraft:projectile to define the projectile entity. For charged throws (like tridents), set scale_power_by_draw_duration to true and configure min/max draw durations.
Note
This item requires a format version of at least 1.20.10.
Item Throwable Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| do_swing_animation | false | Boolean true/false | Determines whether the item should use the swing animation when thrown. Default is set to false. | Wind Charge: true |
| launch_power_scale | 1 | Decimal number | The scale at which the power of the throw increases. Default is set to 1.0. | Wind Charge: 1.5 |
| max_draw_duration | 0 | Decimal number | The maximum duration to draw a throwable item. Default is set to 0.0. | |
| max_launch_power | 1 | Decimal number | The maximum power to launch the throwable item. Default is set to 1.0. | Wind Charge: 1.5 |
| min_draw_duration | 0 | Decimal number | The minimum duration to draw a throwable item. Default is set to 0.0. | |
| scale_power_by_draw_duration | false | Boolean true/false | Whether or not the power of the throw increases with duration charged. Default is set to false. |
Samples
Wind Charge
"minecraft:throwable": {
"do_swing_animation": true,
"launch_power_scale": 1.5,
"max_launch_power": 1.5
}