Note
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Sets the wearable item component, which allows an item to be worn by a player in a specified equipment slot.
Note
Valid equipment slots are: slot.armor.head, slot.armor.chest, slot.armor.legs, slot.armor.feet, slot.armor.body, and slot.weapon.offhand. When a non-hand armor slot is used, the max stack size is automatically set to 1.
Note
Fixed in format version 1.26.30: when a non-hand slot is selected, minecraft:wearable no longer silently overrides an explicit minecraft:max_stack_size of 1. Custom items can again declare their own stack size alongside an armor slot without producing inconsistent behavior.
Note
This item requires a format version of at least 1.20.30.
Item Wearable Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| hides_player_location | false | Boolean true/false | Determines whether the Player's location is hidden on Locator Maps and the Locator Bar when the wearable item is worn. Default is false. |
| protection | 0 | Integer number | How much protection the wearable item provides. Default is set to 0. |
| slot | not set | Slot choices | Specifies where the item can be worn. If any non-hand slot is chosen, the max stack size is set to 1. |
| dispensable | not set | Boolean true/false |
Slot choices
| Value | Title | Description |
|---|---|---|
| slot.armor.body | Slot.armor.body | |
| slot.armor.chest | Slot.armor.chest | |
| slot.armor.feet | Slot.armor.feet | |
| slot.armor.head | Slot.armor.head | |
| slot.armor.legs | Slot.armor.legs | |
| slot.weapon.mainhand | Slot.weapon.mainhand | |
| slot.weapon.offhand | Slot.weapon.offhand |