Command Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Defines an System.Windows.Input.ICommand implementation that wraps a System.Action.
public class Command : System.Windows.Input.ICommand
type Command = class
interface ICommand
- Inheritance
-
System.ObjectCommand
- Derived
- Implements
-
System.Windows.Input.ICommand
Remarks
The following example creates a new Command and set it to a button.
var command = new Command (() => Debug.WriteLine ("Command executed"));
var button = new Button {
Text = "Hit me to execute the command",
Command = command,
};
More useful scenarios takes a parameter
var command = new Command (o => Debug.WriteLine ("Command executed: {0}", o));
var button = new Button {
Text = "Hit me to execute the command",
Command = command,
CommandParameter = "button0",
};
Constructors
Command(Action, Func<Boolean>) |
Initializes a new instance of the Command class. |
Command(Action) |
Initializes a new instance of the Command class. |
Command(Action<Object>, Func<Object,Boolean>) |
Initializes a new instance of the Command class. |
Command(Action<Object>) |
Initializes a new instance of the Command class. |
Methods
CanExecute(Object) |
Returns a System.Boolean indicating if the Command can be exectued with the given parameter. |
ChangeCanExecute() |
Send a System.Windows.Input.ICommand.CanExecuteChanged |
Execute(Object) |
Invokes the execute Action |
Events
CanExecuteChanged |
Occurs when the target of the Command should reevaluate whether or not the Command can be executed. |