Windows.Graphics Namespace
Important
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Provides basic data types that contain info on how to draw graphics. These data structs are commonly used to define how large surfaces are drawn when using the CompositionVirtualDrawingSurface class.
Virtual surfaces can be used to create large, efficient scrollable regions in an app; useful for scenarios such as maps and long scrollable blocks of text.
Structs
DisplayAdapterId |
Corresponds to the LUID (Locally Unique Identifier) associated with a graphics adapter. |
DisplayId |
Represents the identifier of a logical display. |
PointInt32 |
Defines a point in a two-dimensional plane. |
RectInt32 |
Defines the size and location of a rectangular surface. |
SizeInt32 |
Defines the height and wide of a surface in a two-dimensional plane. |
Interfaces
IGeometrySource2D |
Allows for classes that implement this interface to be expressed as a CompositionPath for the purposes of using the Windows.UI.Composition APIs. |