ID3DX11EffectMatrixVariable::GetMatrixTranspose method

Transpose and get a floating-point matrix.

Syntax

HRESULT GetMatrixTranspose(
   float *pData
);

Parameters

pData

Type: float*

A pointer to the first element of a transposed matrix.

Return value

Type: HRESULT

Returns one of the following Direct3D 11 Return Codes.

Remarks

Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa).

Note

The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.

Requirements

Requirement Value
Header
D3dx11effect.h
Library
N/A (An Effects 11 library is available online as shared source.)

See also

ID3DX11EffectMatrixVariable