ID3DX11EffectMatrixVariable::GetMatrixTranspose method
Transpose and get a floating-point matrix.
Syntax
HRESULT GetMatrixTranspose(
float *pData
);
Parameters
-
pData
-
Type: float*
A pointer to the first element of a transposed matrix.
Return value
Type: HRESULT
Returns one of the following Direct3D 11 Return Codes.
Remarks
Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa).
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
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