ID3DX11EffectVariable::AsShaderResource method
Get a shader-resource variable.
Syntax
ID3DX11EffectShaderResourceVariable* AsShaderResource();
Parameters
This method has no parameters.
Return value
Type: ID3DX11EffectShaderResourceVariable*
A pointer to a shader-resource variable. See ID3DX11EffectShaderResourceVariable.
Remarks
AsShaderResource returns a version of the effect variable that has been specialized to a shader-resource variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain shader-resource data.
Applications can test the returned object for validity by calling IsValid.
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
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