CD3DX12_HEAP_PROPERTIES structure

A helper structure to enable easy initialization of a D3D12_HEAP_PROPERTIES structure.

Syntax

struct CD3DX12_HEAP_PROPERTIES  : public D3D12_HEAP_PROPERTIES{
       CD3DX12_HEAP_PROPERTIES();
       explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o);
       CD3DX12_HEAP_PROPERTIES(D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, UINT creationNodeMask = 1, UINT nodeMask = 1);
       explicit CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE type, UINT creationNodeMask = 1, UINT nodeMask = 1);
       operator const D3D12_HEAP_PROPERTIES&() const;
  bool inline operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r );
  bool inline operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r );
};

Members

CD3DX12_HEAP_PROPERTIES()

Creates a new, uninitialized, instance of a CD3DX12_HEAP_PROPERTIES.

explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o)

Creates a new instance of a CD3DX12_HEAP_PROPERTIES, initialized with the contents of another D3D12_HEAP_PROPERTIES structure.

CD3DX12_HEAP_PROPERTIES(D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, UINT creationNodeMask = 1, UINT nodeMask = 1)

Creates a new instance of a CD3DX12_HEAP_PROPERTIES, initializing the following parameters:

D3D12_CPU_PAGE_PROPERTY cpuPageProperty

D3D12_MEMORY_POOL memoryPoolPreference

(opt) UINT creationNodeMask = 1

(opt) UINT nodeMask = 1

explicit CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE type, UINT creationNodeMask = 1, UINT nodeMask = 1)

Creates a new instance of a CD3DX12_HEAP_PROPERTIES, initializing the following parameters:

D3D12_HEAP_TYPE type

(opt) UINT creationNodeMask = 1

(opt) UINT nodeMask = 1

operator const D3D12_HEAP_PROPERTIES&() const

Defines the & pass-by-reference operator for the parent structure type.

inline operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )

Tests for equality between the specified D3D12_HEAP_PROPERTIES instances, based on equality of all member fields.

inline operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )

Tests for inequality between the specified D3D12_HEAP_PROPERTIES instances. Implemented by taking the inverse of the operator== value.

Requirements

Requirement Value
Header
D3dx12.h

See also

D3D12_HEAP_PROPERTIES

Helper Structures for D3D12