DeviceMemoryBarrier function
Blocks execution of all threads in a group until all device memory accesses have been completed.
Syntax
void DeviceMemoryBarrier(void);
Parameters
This function has no parameters.
Return value
This function does not return a value.
Remarks
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 and higher shader models | yes |
This function is supported in the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x |
See also