DeviceMemoryBarrier function

Blocks execution of all threads in a group until all device memory accesses have been completed.

Syntax

void DeviceMemoryBarrier(void);

Parameters

This function has no parameters.

Return value

This function does not return a value.

Remarks

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 5 and higher shader models yes

 

This function is supported in the following types of shaders:

Vertex Hull Domain Geometry Pixel Compute
x x

 

See also

Intrinsic Functions

Shader Model 5