CalculateLevelOfDetail (DirectX HLSL Texture Object)
Calculates the level of detail.
ret Object.CalculateLevelOfDetail( sampler_state S, float x );
Parameters
Item | Description | ||||||||
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Object |
Any texture-object type (except Texture2DMS and Texture2DMSArray). |
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S |
[in] A Sampler state. This is an object declared in an effect file that contains state assignments. |
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x |
[in] The linear interpolation value or values, which is a floating-point number between 0.0 and 1.0 inclusive. The number of components is dependent on the texture-object type.
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Return Value
Returns the calculated LOD, a single floating-point value.
Minimum Shader Model
This function is supported in the following shader models.
vs_4_0 | vs_4_1 | ps_4_0 | ps_4_1 | gs_4_0 | gs_4_1 |
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x |
- TextureCubeArray is available in Shader Model 4.1 or higher.
- Shader Model 4.1 is available in Direct3D 10.1 or higher.