domain
Defines the patch type used in the HS.
domain(X)
Remarks
X is either tri, quad, or isoline.
This attribute is supported in the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x |
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Defines the patch type used in the HS.
domain(X)
X is either tri, quad, or isoline.
This attribute is supported in the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x |