Hi,@Vishal2 Bansal. Welcome to Microsoft Q&A.
WPF's internal architecture has two rendering pipelines, hardware and software.
Hardware rendering pipeline: Use hardware (GPU) accelerated rendering. RenderMode.Default
, WPF renders in hardware if possible; otherwise in software.
Software rendering pipeline: Rendering using CPU only. RenderMode.SoftwareOnly
, WPF renders only in software.
Related Documents: Optimizing Performance: Taking Advantage of Hardware - WPF .NET Framework | Microsoft Learn
Reasons for program lag: When only CPU rendering is used without GPU acceleration, the rendering speed is very slow because the CPU rendering efficiency is not high
System.Windows.Media.Composition.DUCE.Channel.SyncFlush()
Reasons why switching rendering mode could handle the above errors: 1. When the CPU rendering capacity is not enough to meet the demand (memory), hardware (GPU) could be used for accelerated rendering. 2. Switching rendering mode could detect whether there is a problem with the driver.
A more detailed explanation: WPF render thread failures - .NET Framework | Microsoft Learn
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