Asynchronous and head-to-head Build Challenges

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One of Minecraft's greatest strengths as an esports title is its versatility in how students can compete. Build Challenges can be offered as asynchronous or head-to-head experiences, each with their own set of advantages. Let's explore the benefits of each.

Asynchronous build challenges

Asynchronous build challenges involve participants receiving a build prompt and a submission window (a week, month, season.) Once the submission window closes, all submissions are judged, and then placements are decided. This is where Minecraft esports best demonstrates its versatility. The ability to compete flexibly accommodates different schedules, encourages thoughtful design, and grants time for in-depth research. As a comparison to physical sports, think shot put, javelin, high jump, or any that involve athletes competing at different times. This also allows for a much larger group to compete without the logistical concerns of a large venue, and tech accommodation.

Head-to-head Build Challenges

Head-to-head Build Challenges involve direct competition between participants, simultaneously or in real-time. A build prompt is provided, students have time to build, and then there's a judging phase, all within a decided upon period (30 minutes, 1 hour). These Build Challenges are more analogous to sports such as running or swimming, where athletes aren't directly affecting their opponent, but they're competing simultaneously. These experiences encourage quick thinking, adaptability, and problem-solving. Having a designated time also allows for spectators, which can foster excitement, and community building. A deeper dive into head-to-head Build Challenges is explored in Host a head-to-head challenge in Minecraft Education.