Tracked plane overlap one another after detection

Ajinkya Aher 1 Reputation point
2021-06-25T09:52:36.553+00:00

When I am start detecting the azure plane some times detected azure plane may cover the other tracked azure plane. Like When I'm start tracking the azure plane it will detected a single plane but when any object comes in front of tracking the single plane it will split the azure plane into two or more pieces but sometime it is covering already tracked azure plane may overlap with one another.
Only Wanted single tracked large plane not the other divided one.
.109257-screenshot-3.jpg

Azure Spatial Anchors
Azure Spatial Anchors
An Azure service that is used to build immersive three-dimensional applications and experiences that map, persist, and restore content or points of interest at real-world scale.
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  1. QuantumCache 20,271 Reputation points
    2021-06-29T16:40:55.267+00:00

    Hello @Ajinkya Aher Below is the response from the Microsoft product team, I hope this helps with your initial query.

    The sample app simply renders the result of the detected planes directly from Unity’s ARFoundation (specifically ARPlaneManager, which is powered by ARKit or ARCore depending on the platform). We do not control or manipulate that data; we simply render it for the user and use it in our code for detecting collisions. The behavior that is described in this forum question is expected, as ARPlaneManager detects and renders multiple planes. If we only wants to see/interact with a single floor plane, we will need to do extra work to interact with the ARPlaneManager and the detected planes.


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