Found the problem, I had not reset PowerShells execution-policy, ending up in my shader compiling script not running properly, and in the end no debug information in the shaders.
Problem solved!
This browser is no longer supported.
Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support.
Simplified I'm using DX11 in C++. On an older Windows 10 installation I could debug through my shader code (captured a frame, chose a pixel, stepped through the vertex and pixel shader).
But on my new machine, whenever I want to enter a shader I get this message:
Enable GPU disassembly via View->Options->Graphics Diagnostics->Enable gather of GPU Disassembly.
However there is no such option. Shaders are compiled with the current fxc.exe with debug information (which, as said before, worked fine on a different PC).
So what could be the issue with this?
Found the problem, I had not reset PowerShells execution-policy, ending up in my shader compiling script not running properly, and in the end no debug information in the shaders.
Problem solved!