Matrix4x4.CreatePerspectiveLeftHanded(Single, Single, Single, Single) Method
Definition
Important
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Creates a left-handed perspective projection matrix from the given view volume dimensions.
public:
static System::Numerics::Matrix4x4 CreatePerspectiveLeftHanded(float width, float height, float nearPlaneDistance, float farPlaneDistance);
public static System.Numerics.Matrix4x4 CreatePerspectiveLeftHanded (float width, float height, float nearPlaneDistance, float farPlaneDistance);
static member CreatePerspectiveLeftHanded : single * single * single * single -> System.Numerics.Matrix4x4
Public Shared Function CreatePerspectiveLeftHanded (width As Single, height As Single, nearPlaneDistance As Single, farPlaneDistance As Single) As Matrix4x4
Parameters
- width
- Single
The width of the view volume at the near view plane.
- height
- Single
The height of the view volume at the near view plane.
- nearPlaneDistance
- Single
The distance to the near view plane.
- farPlaneDistance
- Single
The distance to the far view plane.
Returns
The left-handed perspective projection matrix.
Exceptions
nearPlaneDistance
is less than or equal to zero.
-or-
farPlaneDistance
is less than or equal to zero.
-or-
nearPlaneDistance
is greater than or equal to farPlaneDistance
.