Button.PerformClick Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Generates a Click event for a button.
public:
virtual void PerformClick();
public void PerformClick ();
abstract member PerformClick : unit -> unit
override this.PerformClick : unit -> unit
Public Sub PerformClick ()
Implements
Examples
The following code example generates a Click event of a Button on alternating Click events of another button. This code assumes that two Button controls have been instantiated on a form and that a member variable named myVar
has been declared as a 32-bit signed integer within the class.
private:
void button1_Click( Object^ /*sender*/, EventArgs^ /*e*/ )
{
// If myVar is an even number, click Button2.
if ( myVar % 2 == 0 )
{
button2->PerformClick();
// Display the status of Button2's Click event.
MessageBox::Show( "button2 was clicked " );
}
else
{
// Display the status of Button2's Click event.
MessageBox::Show( "button2 was NOT clicked" );
}
// Increment myVar.
myVar++;
}
private void button1_Click (Object sender,
EventArgs e)
{
// If myVar is an even number, click Button2.
if(myVar %2 == 0)
{
button2.PerformClick();
// Display the status of Button2's Click event.
MessageBox.Show("button2 was clicked ");
}
else
{
// Display the status of Button2's Click event.
MessageBox.Show("button2 was NOT clicked");
}
// Increment myVar.
myVar = myVar + 1;
}
Private Sub button1_Click(sender As Object, e As EventArgs)
' If myVar is an even number, click Button2.
If myVar Mod 2 = 0 Then
button2.PerformClick()
' Display the status of Button2's Click event.
MessageBox.Show("button2 was clicked ")
Else
' Display the status of Button2's Click event.
MessageBox.Show("button2 was NOT clicked")
End If
' Increment myVar.
myVar = myVar + 1
End Sub
Remarks
This method can be called to raise the Click event.
Applies to
See also
Collaborate with us on GitHub
The source for this content can be found on GitHub, where you can also create and review issues and pull requests. For more information, see our contributor guide.