Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Enumerates levels of accuracy for motion sensors in an input device.
Syntax
typedef enum GameInputMotionAccuracy
{
GameInputMotionAccuracyUnknown = -1,
GameInputMotionUnavailable = 0,
GameInputMotionUnreliable = 1,
GameInputMotionApproximate = 2,
GameInputMotionAccurate = 3
} GameInputMotionAccuracy
Constants
| Constant | Description |
|---|---|
| GameInputMotionAccuracyUnknown | Motion accuracy is not known. |
| GameInputMotionUnavailable | Motion accuracy is currently not available. |
| GameInputMotionUnreliable | Motion accuracy is unreliable; that is, actual and reported values might differ significantly. |
| GameInputMotionApproximate | Motion accuracy is approximate. For some titles, this level might be sufficient. |
| GameInputMotionAccurate | Motion accuracy is accurate. |
Remarks
This enumeration is used in the GameInputMotionState structure to describe motion-sensor accuracy. GameInputMotionState is used by the IGameInputReading::GetMotionState method.
A title can use these values to decide whether to accept motion input from the device.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles