Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
.gif)
| Previous | Next |
IWMSPublishingPointLimits.PlayerCacheDeliveryRate (C#)
The PlayerCacheDeliveryRate property specifies and retrieves the maximum content-delivery rate that a player can request.
Syntax
int = IWMSPublishingPointLimits .PlayerCacheDeliveryRate; IWMSPublishingPointLimits .PlayerCacheDeliveryRate = int ;
Property Value
int containing the maximum rate at which a player can request that content be delivered to its cache. A value of 1000 means normal playback speed; a value of 1500 means 1.5 times normal speed.
If this property fails, it throws an exception.
| Number | Description |
| 0x80070057 | int is an invalid argument. |
Remarks
This value determines how much faster than the encoded bit rate the server is allowed to stream content to a player's cache for opportunistic streaming. Opportunistic streaming allows a player to cache additional data whenever the bandwidth of the connection exceeds the encoded bit rate of the on-demand content. This allows the player to minimize the effects of temporary reductions in network throughput. The default value is 5000, meaning content can be delivered at 5 times the encoded bit rate.
Example Code
using Microsoft.WindowsMediaServices.Interop;
using System.Runtime.InteropServices;
// Declare variables.
WMSServer Server;
IWMSPublishingPoints PubPoints;
IWMSPublishingPoint PubPoint;
IWMSPublishingPointLimits Limits;
int iValue;
try {
// Create a new WMSServer object.
Server = new WMSServerClass();
// Retrieve the IWMSPublishingPoints object.
PubPoints = Server.PublishingPoints;
// Retrieve information about each publishing point.
for (int i = 0; i < PubPoints.Count; i++)
{
PubPoint = PubPoints[i];
// Retrieve the IWMSPublishingPointLimits
// object for the publishing point.
Limits = PubPoint.Limits;
// Retrieve the limit for the cache delivery rate to clients.
iValue = Limits.PlayerCacheDeliveryRate;
// Set the limit for cache delivery to clients.
Limits.PlayerCacheDeliveryRate = 5000;
}
Requirements
Reference: Add a reference to Microsoft.WindowsMediaServices.
Namespace: Microsoft.WindowsMediaServices.Interop.
Assembly: Microsoft.WindowsMediaServices.dll.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2003 family, Windows Server 2008 family.
See Also
| Previous | Next |