Customizing an Entry
The Xamarin.Forms Entry control allows a single line of text to be edited. This article demonstrates how to create a custom renderer for the Entry control, enabling developers to override the default native rendering with their own platform-specific customization.
Every Xamarin.Forms control has an accompanying renderer for each platform that creates an instance of a native control. When an Entry
control is rendered by a Xamarin.Forms application, in iOS the EntryRenderer
class is instantiated, which in turns instantiates a native UITextField
control. On the Android platform, the EntryRenderer
class instantiates an EditText
control. On the Universal Windows Platform (UWP), the EntryRenderer
class instantiates a TextBox
control. For more information about the renderer and native control classes that Xamarin.Forms controls map to, see Renderer Base Classes and Native Controls.
The following diagram illustrates the relationship between the Entry
control and the corresponding native controls that implement it:
The rendering process can be taken advantage of to implement platform-specific customizations by creating a custom renderer for the Entry
control on each platform. The process for doing this is as follows:
- Create a Xamarin.Forms custom control.
- Consume the custom control from Xamarin.Forms.
- Create the custom renderer for the control on each platform.
Each item will now be discussed in turn, to implement an Entry
control that has a different background color on each platform.
Important
This article explains how to create a simple custom renderer. However, it's not necessary to create a custom renderer to implement an Entry
that has a different background color on each platform. This can be more easily accomplished by using the Device
class, or the OnPlatform
markup extension, to provide platform-specific values. For more information, see Providing Platform-Specific Values and OnPlatform Markup Extension.
Creating the Custom Entry Control
A custom Entry
control can be created by subclassing the Entry
control, as shown in the following code example:
public class MyEntry : Entry
{
}
The MyEntry
control is created in the .NET Standard library project and is simply an Entry
control. Customization of the control will be carried out in the custom renderer, so no additional implementation is required in the MyEntry
control.
Consuming the Custom Control
The MyEntry
control can be referenced in XAML in the .NET Standard library project by declaring a namespace for its location and using the namespace prefix on the control element. The following code example shows how the MyEntry
control can be consumed by a XAML page:
<ContentPage ...
xmlns:local="clr-namespace:CustomRenderer;assembly=CustomRenderer"
...>
...
<local:MyEntry Text="In Shared Code" />
...
</ContentPage>
The local
namespace prefix can be named anything. However, the clr-namespace
and assembly
values must match the details of the custom control. Once the namespace is declared the prefix is used to reference the custom control.
The following code example shows how the MyEntry
control can be consumed by a C# page:
public class MainPage : ContentPage
{
public MainPage ()
{
Content = new StackLayout {
Children = {
new Label {
Text = "Hello, Custom Renderer !",
},
new MyEntry {
Text = "In Shared Code",
}
},
VerticalOptions = LayoutOptions.CenterAndExpand,
HorizontalOptions = LayoutOptions.CenterAndExpand,
};
}
}
This code instantiates a new ContentPage
object that will display a Label
and MyEntry
control centered both vertically and horizontally on the page.
A custom renderer can now be added to each application project to customize the control's appearance on each platform.
Creating the Custom Renderer on each Platform
The process for creating the custom renderer class is as follows:
- Create a subclass of the
EntryRenderer
class that renders the native control. - Override the
OnElementChanged
method that renders the native control and write logic to customize the control. This method is called when the corresponding Xamarin.Forms control is created. - Add an
ExportRenderer
attribute to the custom renderer class to specify that it will be used to render the Xamarin.Forms control. This attribute is used to register the custom renderer with Xamarin.Forms.
Note
It is optional to provide a custom renderer in each platform project. If a custom renderer isn't registered, then the default renderer for the control's base class will be used.
The following diagram illustrates the responsibilities of each project in the sample application, along with the relationships between them:
The MyEntry
control is rendered by platform-specific MyEntryRenderer
classes, which all derive from the EntryRenderer
class for each platform. This results in each MyEntry
control being rendered with a platform-specific background color, as shown in the following screenshots:
The EntryRenderer
class exposes the OnElementChanged
method, which is called when the Xamarin.Forms control is created to render the corresponding native control. This method takes an ElementChangedEventArgs
parameter that contains OldElement
and NewElement
properties. These properties represent the Xamarin.Forms element that the renderer was attached to, and the Xamarin.Forms element that the renderer is attached to, respectively. In the sample application the OldElement
property will be null
and the NewElement
property will contain a reference to the MyEntry
control.
An overridden version of the OnElementChanged
method in the MyEntryRenderer
class is the place to perform the native control customization. A typed reference to the native control being used on the platform can be accessed through the Control
property. In addition, a reference to the Xamarin.Forms control that's being rendered can be obtained through the Element
property, although it's not used in the sample application.
Each custom renderer class is decorated with an ExportRenderer
attribute that registers the renderer with Xamarin.Forms. The attribute takes two parameters – the type name of the Xamarin.Forms control being rendered, and the type name of the custom renderer. The assembly
prefix to the attribute specifies that the attribute applies to the entire assembly.
The following sections discuss the implementation of each platform-specific MyEntryRenderer
custom renderer class.
Creating the Custom Renderer on iOS
The following code example shows the custom renderer for the iOS platform:
using Xamarin.Forms.Platform.iOS;
[assembly: ExportRenderer (typeof(MyEntry), typeof(MyEntryRenderer))]
namespace CustomRenderer.iOS
{
public class MyEntryRenderer : EntryRenderer
{
protected override void OnElementChanged (ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged (e);
if (Control != null) {
// do whatever you want to the UITextField here!
Control.BackgroundColor = UIColor.FromRGB (204, 153, 255);
Control.BorderStyle = UITextBorderStyle.Line;
}
}
}
}
The call to the base class's OnElementChanged
method instantiates an iOS UITextField
control, with a reference to the control being assigned to the renderer's Control
property. The background color is then set to light purple with the UIColor.FromRGB
method.
Creating the Custom Renderer on Android
The following code example shows the custom renderer for the Android platform:
using Xamarin.Forms.Platform.Android;
[assembly: ExportRenderer(typeof(MyEntry), typeof(MyEntryRenderer))]
namespace CustomRenderer.Android
{
class MyEntryRenderer : EntryRenderer
{
public MyEntryRenderer(Context context) : base(context)
{
}
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if (Control != null)
{
Control.SetBackgroundColor(global::Android.Graphics.Color.LightGreen);
}
}
}
}
The call to the base class's OnElementChanged
method instantiates an Android EditText
control, with a reference to the control being assigned to the renderer's Control
property. The background color is then set to light green with the Control.SetBackgroundColor
method.
Creating the Custom Renderer on UWP
The following code example shows the custom renderer for UWP:
[assembly: ExportRenderer(typeof(MyEntry), typeof(MyEntryRenderer))]
namespace CustomRenderer.UWP
{
public class MyEntryRenderer : EntryRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if (Control != null)
{
Control.Background = new SolidColorBrush(Colors.Cyan);
}
}
}
}
The call to the base class's OnElementChanged
method instantiates a TextBox
control, with a reference to the control being assigned to the renderer's Control
property. The background color is then set to cyan by creating a SolidColorBrush
instance.
Summary
This article has demonstrated how to create a custom control renderer for the Xamarin.Forms Entry
control, enabling developers to override the default native rendering with their own platform-specific rendering. Custom renderers provide a powerful approach to customizing the appearance of Xamarin.Forms controls. They can be used for small styling changes or sophisticated platform-specific layout and behavior customization.