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Mark Prentice, Program Manager at .NET CF, gives some insight on Direct 3D Mobile performance on Windows Mobile-based devices. He also presents managed code to identify the D3DM driver to configure the game according to the device's performance.
Go ahead and point your browser to: https://blogs.msdn.com/markprenticems/archive/2006/03/10/547983.aspx
Tags: [Windows Mobile] [Direct3D Mobile]
Comments
- Anonymous
April 09, 2006
Mark, do you have a life? - Anonymous
April 10, 2006
:-)